animInit_test = "";
animControlName_test = "test";
animCurrentFrame_test = 0;
animMaxNumFrames_test = 4;
var animFrameDelay_test = new Array(0, 2000, 2000,2000,  0);
animFadeDelay_test = .50; 
var animEffect1_test = new Array('Fade',   'Fade', 'Fade', 'Fade', 'Fade', 'Fade', 'Fade');
var animEffect2_test = new Array('Appear','Appear', 'Appear', 'Appear', 'Appear');
var animContent_test = new Array('',
   '<a href="http://mcshopper.com">mc shopper</a> -    ',
'EASY AS        1 - 2 - 3 ! <a href="http://mcshopper.com" class="style1">mc shopper</a>, No refunds unless you can prove your kids need medicine!',
' buy what you think you will . - - before repurchase!',


' ');



animIE_test = (Prototype.Browser.IE);
animLoop_test = true;
   
document.write ('<div style="text-align: center; {{width}} {{height}} "><span id="test" ');
if (animInit_test != "")
   document.write (animInit_test + '="animCurrentFrame_test=1; selectAnim_test();">' + animContent_test[1]);
else
	document.write ('>');
document.write ('</span></div>');

if (animInit_test == "")
   selectAnim_test();   
   
function selectAnim_test() {
   if (animCurrentFrame_test < animMaxNumFrames_test || animLoop_test) {
      var sEffect = animEffect1_test[animCurrentFrame_test];
      if (animIE_test && sEffect == "Shrink") sEffect = "Fade";  // IE doesn't like "Shrink"
      if (sEffect != "None")
   	   var myresult = eval('new Effect.' + sEffect + '(animControlName_test, {duration:animFadeDelay_test});');
      animCurrentFrame_test += 1;
      if (animCurrentFrame_test > animMaxNumFrames_test) animCurrentFrame_test = 1;
      window.setTimeout('changeAnim_test()',animFadeDelay_test * 1000);
   }
}

function changeAnim_test() {
   document.getElementById(animControlName_test).innerHTML = animContent_test[animCurrentFrame_test];
   var sEffect = animEffect2_test[animCurrentFrame_test];
   if (sEffect != "None")
	   var myresult = eval('new Effect.' + sEffect + '(animControlName_test, {duration:animFadeDelay_test});');
   window.setTimeout('selectAnim_test()',animFrameDelay_test[animCurrentFrame_test]);
}
